The Road to a Cultural Victory before Brave New World The new Ideological system doesn't affect the road to a cultural victory - there are ways of achieving it via each one of the three ideologies. ![]() ![]() In Brave New World, the new Aesthetics tree is entirely focused on Culture instead of Piety, which is now oriented on Religion. has two policies (Constitution and Free Speech) that add 100% culture in cities with a Wonder and decrease the cost of new policies by 25%, respectively. Also, the Freedom tree Added in the Gods & Kings expansion pack. Social Policies that Provide Benefits to Achieve a Cultural Victory Īlthough there are many ways to play for a cultural victory, the Piety tree influences culture the most. Also, the Hermitage national wonder gives +50% Culture in the city where it's built.It gives 1 free social policy and 50% more Culture in the city where it's built. It makes social policies cost 33% fewer culture points (10% in the expansions). Check the Great work article for a complete list. In Brave New World, many wonders have multiple Great Work slots, with the ensuing Theming bonus, which is vital for increasing your Tourism output, but the most important are The Louvre, Uffizzi and Broadway. Every World and National wonder gives at least +1 Culture, but some of them give more.In Brave New World, all the buildings that provide Great Work slots of any kind. All the buildings that give Culture (see Culture for a list).The player who aims for a cultural victory should consider constructing these: The Trend column on the right also gives useful information about how Influence has been changing in the recent past.īuildings and Wonders that Provide Benefits to Achieve a Cultural Victory (If you suspect an opponent may be playing for a cultural victory, change the civilization you want to check on at the top of this screen.) When a civilization's symbol on the left fills with color or when the Tourism bar extends longer than the Culture bar (two ways of displaying the same data), the civilization displayed at the top of the screen is scored Influential over the civilization on the left. Influence by Player displays data about Influence of the displayed civilization over each other civilization.Culture Victory gives an overview of each civilization's Tourism score and displays the number of other civilizations each one is Influential over.Once the Culture Overview screen opens, two clickable buttons of particular interest are found on the right side of the second row from the top: Culture Victory, and Influence by Player. This is found in the upper right of the game screen, just to the left of the Diplomacy icon which looks like a globe. To monitor progress towards a Cultural victory in the late game as tourism takes off, click the Culture Overview icon. Depending on each game, and the civilizations still in-game (as well as the victory paths they've decided to follow), the exact numbers required may vary enormously. This basically means that the accumulated Tourism stat of your empire is higher than the accumulated Culture stat of all empires still in the game. Achieve the Influential cultural status with all remaining civilizations.However, this (somewhat outdated) chart can give some ideas on how different you can be in acquiring the last policy by having 2 cities (8,900 culture points, before bonuses) or having 15 cities (35,605 culture points, before bonuses). The exact percentage that applies to each game is shown on a tooltip, as it depends on the map size. The number of cities the civilization owns also increases the culture cost of new policies, however it only counts cities founded by the player and annexed ones, not puppet ones. The first policy needs 25 culture points to be unlocked (with one city and standard options), but the amount of culture points needed for the next one increases with each policy unlocked. Complete five trees of social policies.Īs each tree requires unlocking the tree itself and then acquiring all its 5 policies, the player will, at least, have to earn enough culture to be able to acquire 30 policies.4.1 Considerations on Single Player and Multiplayer Games.4 The Road to a Cultural Victory before Brave New World.3 Social Policies that Provide Benefits to Achieve a Cultural Victory. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |